Open Source @ Consolidated Braincells Inc.
This is a weblog I'm keeping about my work on Debian and any other useful Debian related info I come across. It is not meant to compete with other news sources like Debian Weekly News or Debian Planet. Mostly it is just a way for me to classify and remember all the random bits of information that I have floating around me. I thought maybe by using a blog it could be of some use to others too. Btw. "I" refers to Jaldhar H. Vyas, Debian developer for over 8 years. If you want to know more about me, my home page is here.
The name? Debain is a very common misspelling of Debian and la salle de bains means bathroom in French.
If you have a comment to make on something you read here, feel free to write to me at jaldhar@debian.org.
You can get an rss 0.91 feed of the blog here.
Each year the 7DRL competion gives me an opportunity to abandon developing a roguelike game part way through. This year I am going to strive mightily to actually complete a playable game though owing to family commitments I have already gotten off to a rocky start which does not bode well.
But enough negativity...
So this year 7DRL coincides with the first ever Procedural Death Jam. This is a similar type of thing except the genre is Procedural Death Labyrinth. Procedural Death Labyrinths are a subset of Roguelikes (or is it the other way round?) If you have taken advantage of the wonderful offer Valve has given to Debian developers, you can find a number of examples of Procedural Death Labyrinths on Steam.
The most important part of any software development project is of course choosing a cool name. My game is called "The Girl Who Played With The Dragons Nest" (Can you guess what I've been reading?) It is written in C++ with the Curses toolkit. It will of course be open source.
I intend to blog my progress here if you care to follow along.