Open Source @ Consolidated Braincells Inc.
This is a weblog I'm keeping about my work on Debian and any other useful Debian related info I come across. It is not meant to compete with other news sources like Debian Weekly News or Debian Planet. Mostly it is just a way for me to classify and remember all the random bits of information that I have floating around me. I thought maybe by using a blog it could be of some use to others too. Btw. "I" refers to Jaldhar H. Vyas, Debian developer for over 8 years. If you want to know more about me, my home page is here.
The name? Debain is a very common misspelling of Debian and la salle de bains means bathroom in French.
If you have a comment to make on something you read here, feel free to write to me at jaldhar@debian.org.
You can get an rss 0.91 feed of the blog here.
So I've got combat, I've got basic potions that restore health and I've got items such as weapons or shields which can affect your combat stats. Try as I might, I cannot get ncurses to give me a yellow background for some unfathomable reason. It just comes out brown no matter what. Ironically, in the next Konsole over, I have the alpine ncurses-based mua taunting me with a yellow background. I'll look in its source (yay open source!) to see how its done sometime but for now brown will have to do.
C++ is proving a joy to work with as always. Ok It's probably just me; I use it so infrequently, I keep having to relearn how to do multiple inheritance and abstract base classes each time. I am rather proud of figuring out how to access class members from a signal handler without having to look it up.
Now if I can quickly tie up some loose ends, I can spend the last two days maybe making the dungeon generation more roguelike.